


That means no NPCs to talk to, no shops to go to, and no weapons and armor or even spells to purchase. There are no real towns in the traditional sense in the game. Attacks can be chained together, much like Chrono Trigger or Xenogears, and there’s a risk system that increases or decreases accuracy, defense, critical hit chances, and healing opportunities. The combat system actually resembles Parasite Eve’s, featuring turn-based combat in a strategy style arena. However, the interesting things the game does with the RPG formula help it stand out even in today’s RPG climate. Vagrant Story is actually a title developed by the same team as Final Fantasy Tactics and features some callbacks to that game as well. This game is all three, and it’s a good game to boot. Some titles on this list deserve a remaster due to their uniqueness, while others deserve it due to being history lessons or fan favorites. Parasite Eve definitely deserves to be experienced by new players, so a remaster would be exciting. All this makes for one of the most unique titles in Square’s catalog as well as on the PlayStation 1.
Vagrant story ps one series#
It’s something of an amalgamation of the combat system in the Tales series and the strategy system of Fire Emblem. Gameplay is a hybrid of turn and action based combat with a small arena players move around as they fight their enemies. Creatures are strange and terrifying, deaths are horrific and gruesome, and the story is creepy and unsettling. The game was Square’s first mature rated title, and it makes ample use of the rating. Parasite Eve stars Aya Brea, an NYPD rookie trying to stop a woman from taking over the world by killing humans through spontaneous combustion. However, Squaresoft came up with the brilliant idea to combine the two genres into a bloody marriage of modern sci-fi horror that’s a sequel to a book to boot. Shields are king in Vagrant Story.The same could be said for RPGs, as after Final Fantasy 7, players saw titles like Sony’s The Legend of Dragoon, Capcom’s Breath of Fire 3 and 4, and Konami’s Suikoden. There's a TON of Edged options in the game, so you really can't go wrong here. Most of the game's phantoms for a long time are most weak to Edged. You want your Human/Phantom weapon to be Edged. It will take down both of the Undercities basically by itself, and Whistle Sting is the easiest way to kill the Dark Elemental. Or you can start with a Rapier, and get clever with cross-combinations later to turn it into something else.įor Evil/Undead, I always start with Soul Kiss. You're probably going to want to go with a spear here, even though you give up your shield. This is tough, because there isn't a great piercing 1H option. You really want your Dragon/Beast weapon to be piercing, because of how most dragon defenses break down. but I think it still has value as a learning experience for a first-timer, as long as you're playing slow and taking your time.

Now, a lot of people will tell you this is a bad way to play the game, and in a lot of ways they're right. The typical "first-timer" strategy for Vagrant Story is to make three weapon sets: Human/Phantom, Dragon/Beast, Evil/Undead. Just madness.īelow is something which might help, which I dredged up from this page, so bear in mind, this ain't my advice.

I remember there being a lizard boss I had to spend far too long whittling down because my weapon was specced for undeads. If I remember rightly, it's not just about the types of weapons, but the types of enemies too. Haven't played it in almost 20 years, but yes, it is a deep system.
